New wares ideas:
Yarn, Cloth
It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the cloth, and skilled ones cost the Cloth+Gold. Obviously, under the hood of game mechanics, Cloth is going to be the same Gold under a disguise (that is limited resource that player need to produce). Neat thing about that, is that we can tweak units cost at a finer fractions, by tweaking Gold and Cloth production rates and labor costs.
To make Cloth we need a new industry consisting from Lamb Farm, where Breeder takes care for lambs and periodically trims them for wheat and makes it into yarn. Yarn is taken to a Weaver house where it transformed into Cloth. Lamb Farm functioning is yet unclear, but idea is that it fits within Tier 1 town and requires no input resources. Perhaps player will need to lay down Pasture on grass tiles, where each 2×2 area contains 1 lamb. Or maybe the Lamb Farm is just a big 4×4 house where 4×3 backyard is occupied by a pasture.
Cider
Since Tier 1 has only Smoked Fish so far, we need another sort of food that can be made quickly without long production chain. Meet the Cider, made from apple trees. Apple trees grow within fenced areas, that are require to be built separately near the CiderMaker house.
P.S. I’m planning on writing a post explaining Tier system in more detail soon.
That’s a really good idea to make lower tier citizens cost less, also this new low tier beverage is nice, as it’ll bring some diversity and show a real difference between these “tiers”. I look forward to having more details about this !
First comment in almost 3 weeks! 🙂
So far this is all on paper, actual gameplay may prove these ideas wrong, but we’ll see. As they say, one thing for sure – without trying nothing is going to work out 😀
That’s the spirit ! It has to start somewhere.
I never thought of such a thing before; though it’s quite simple really. Still, it should be a nice addition.
Keep up the good/interesting work ^^
Thanks Ben! 🙂