This thing is monstrous! Luckily it’s simple and does not use any advanced data structures or C++ trickery.
State of the ported code:
- NavMesh building works (will probably replace it with our implementation anyway, cos it’s rigged well with the AI),
- Pathfinding over said NavMesh works (and that’s very nice),
- Crowd simulation – heavily wip.
Most interesting part of game. Nice to read what you are looking for, what progress is made. So far…