Was fooling around the other weekend and over-painted this jolly Baker:
Follow Us!
Donate
Search the site
-
Recent Posts
Recent Comments
- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
- Paolo on Downloads
- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Nice sketch. I thought the baker was going to be one of the female villagers? 🙂
Men can cook, too!
I thought about that a lot and for now it’s best to keep everything consistent – all men. When we have everything working, we could make female model of every character (except army) and use them interchangeably.
Making male and female models of most characters is a huge amount of work, and I doubt it will ever be done since it’s purely an aesthetic change yet it will cost considerable time/money, so it will always be low on the priorities list.
Last time we discussed it the plan was for some of the village characters to always be female (baker and some others), and serfs would have both a male and female model which was chosen at random. That way we only have to make 1 model with both male/female variants (serf) thus minimising extra time/money required, and yet there’s still approximately a 50% gender balance since most villagers are serfs.
I’m not sure what’s so consistent about a world where everyone is a man, or why women could make a game inconsistent 😉
Two genders requiring more time/money is correct 🙂
“Consistent” is a bad word choice from me.
Having all characters one gender is easier from sketching and modelling standpoint. There’s one template body that gets dressed differently. Minimum effort.
Adding 2nd gender requires not only to make a separate sketch for affected units, but also a different model (genders bodies have different shapes: hips, chests, etc)
If we take that single gender is easier to implement, and since the game has warriors, it’s easier to depict all characters as men.
That’s it 🙂