Since last “live progress”, I did some more Tavern texturing and fixing and started with Fishermans. I’m not happy with basement stones layout and plaster texture, so I need to take a break before returning to them with fresh ideas.
Meanwhile Jery has been working on flag animations. We have discussed implementation ideas and picked the simplest for now – procedural animation in vertex shader. Surprisingly it came out very good.
Here’s our joint result:
P.S. I believe I have mentioned Jery. He gives me a hand with the NG from time to time. He did the cursor-terrain intersection code around summer 2014 iirc.
I tried it out, the flag animation looks great 🙂
Thanks.
At times I’m afraid it looks too good. The rest of the NG looks like a Fiat compared to a Ferrari xD
Looks amazing from the pictures=)