I did not show you the Tavern art yet, right?
Got the 3D Tavern from 3D modeller a few weeks ago and finally got my hands on it. Severely optimizing it from 4600 down to 2400 polys. Now proportions are a bit off, but that will be tweaked in game later on. For now the fact if its existence is important.
Been painting textures today on Twitch for a few hours:
Credits: roof texture base is freeware by bhaskar655.
I like the whole upstairs thingy. 😀
Thanks. It took a while to arrive to that layout, but it is one of my favorite houses now 🙂
Wait… Is this the new inn? That is, will this replace the role the inn uses in RMK?
Rightly so 🙂
Thought that skinning 3D Models is made with high resolution models? Then later, when all textures ready you set polygons down. Not?
Correct me if I’m wrong, but skinning is the process of assigning bone weights to vertices. Texturing is application of textures. Unwrapping is process of generation UV maps for texturing.
High-res models are usually used for normal/bump maps. I don’t plan to use them yet