Alpha 7 is finally ready!
It took a long time, but the list of improvements is also long:
- Improved Win/Defeat graphics
- Reworked terrain to allow for textures
- 21 new terrain textures
- Terrain surfaces painting with weights in MapEd
- Improved and reworked some house models (Stonecutters, Sawmill)
- Improved water reflections
- More temp house models (not final)
- Performance charts show CPU and GPU usage
- Autosave interval now can be changed from settings
- More placeholder sounds (not final)
- Automated game installer
- Allowed to build towers within 10 tiles from houses without need for a road (not final)
- Packed all data files into a single resource file
- Reworked fighting mechanics to be less random (not final)
- Show unit hitpoints and damage in GUI (not final)
- Allow to select and see basic info about enemies houses/units and animals
- Placeholder houses now have player flags too
- Added separate “neutral” player in MapEd for animals
- Made animations smooth on high frame rates by adding interpolation between frames
- Tweaked wares production rates
- Improved how AI selects houses to build
- Fixed how AI plans and stocks defence lines
- Added developers function to save a game into a mission script
- Units thoughts are visible at any zoom level now
- New campaign map “Bad Neighbours”
- Indicate when house has no connecting road to be built or has no worker assigned
This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
Build has been updated to r4320 (crashreporting was missing)
Download links:
[Download not found]
or
Knights Province Alpha 7 (7z package)
Well done!
You have done an Amazing job!
Yesss 😀
Excellent thank you!
BTW I don’t know if this is the place to report a bug, but every time a recruit exits a fort to go eat, the count is not decremented, so when it comes back you get one extra free recruit.
This is an interesting bug, it is likely to cause a game crash when that “extra” recruit will be trained. Thank you for reporting! 🙂
Seems to be harder to reproduce in this release then it was in alpha-6, I think once you create one solder then it works. Or I am confusing myself.
Anyway found another one: Create a control group “CTRL+1” kill all units from that control group, and call the group “1”, and you will get a nice exception message.
Thanks for reporting, again! 🙂
I have discovered craashreporting was broken, now it’s fixed in r4320 🙂
YES!!!
thank you for this new version of knights province, krom 🙂
now, let’s test it out…
This version is a really huge step forward!
you have done a really good job, krom!
Hurrah, hurray, hurray, it happened, thank you very much!
Hurrah, thank you Krom!
Mentions new campaign map “bad neighbours”. Where can I find it in the game? As no campaigns are specified other than intro.
This mission is in the campaign. It’s 5th. You can fast-forward through campaign missions using small arrows down below in campaigns menu.