Alpha 8 is mostly ready. I’d guess it will take another week or two before it’s released.
Now I’m looking into making some final touches to it. For example until there are proper designs and models for mounted units – here are some fake horses to distinct kinds of troops:
You can also see new group orders icons.
They look like they are riding on dogs! Please make them look like German shepherds and leave in the game as an Easter egg 😀
It looks like horses, open your eyes Sado 😀
Also this game can have so much easter eggs to it’s early development. It would be quite funny!
It looks like pony:)
Pony heavy armored that can beat your rebelion of peasants 😀
I actually kind of hope you keep the ponies.
horse should be little larger
Horses are too small imho.
Is it possible to donate through Paypal?
Hi, we still haven’t set it up. I’ll make an announcement when/if it is available. Thanks for asking!
looks funny
shortly are crushed by the weight of the knights 🙂
StarGazer, nice to see you here! Please be welcome and feel free comment on anything (including older posts)! 🙂
What technique are you using for fog of war?
I am planning my own rts and thinking about about solution for this
I have written a couple of articles about FOW in this blog around 2015-2016. You can search in google for “site:knightsprovince.com fog of war”
I was just looking to see if I can find another game like Knights & Merchants and found the remake and now also this one. Will it be available on Steam? I think you might get some money for it, even if you give it for free, people will donate (but maybe not that much? I don’t know) if you ask them to. Would be sweet to have another memorable game like Knights & Merchants.
Hi Ruben,
This is my long-term goal, but given how slow it progresses, it will take another half a decade to reach the Steam xD
The game is in Alpha, and I would not want to sell a half-baked-with-a-slight-chance-of-abandonement product.
Graphics seem a little too cartoon-ish. Just a thought.
This is the style I’m aiming at at the moment. Somewhere earlier in the blog I covered that too (iirc http://www.knightsprovince.com/2014/10/what-level-of-graphics-will-ng-try-to-achieve-in-the-end/)