List of changes and fixes:
- Fixed inconsistency when decals could be erroneously selected under fog of war and got immediately deselected
- Disabled mines placement on top of decals (e.g. wall elements)
- Made fences unpickable when under the fog of war
- Fixed crash on AI trying to plan stonecutters for a distant stone deposit
- Fixed the game trying to reach KT when pleayer is not logged in
- Moved Tailors to the Materials build tab
- Fixed smoke from houses changing between opacity levels abruptly
- Greatly reduced savegame size by compressing the data
- Fixed selection bounds of early grain
- Fixed bad offsets for some map objects in avatars
- Removed utility grain and orchard map objects from MapEd palettes
- Fixed rare crash on AI warrior entering tower and exiting it mid-way
- Fixed calculation of wares value (used in game Results chart)
- Fixed update of map info in single-player map list on map type change in MapEd
- Fixed rare crash on unit completing entering a just demolished house
- Increased skirmish AI default defense positions guard radius
- Changed units food consumption mechanic to be 3 dishes (meat, bread, drink)
- Changed food nutrition values to 0.35, 0.25, 0.15 correspondingly and added 0.1 combo bonus
- MapEd will try reassign DefaultHuman location whenever possible
- Story missions without human locations will show up as non-playable more correctly
- MapEd will warn about missing DefaultHuman setting
- Fixed clipping of grain fields near screen edges
- Fixed unfinished houses affecting warriors morale
Knights Province Alpha 12 (installer)
Knights Province Alpha 12 (7z package)