Full list of changes, fixes and improvements:
Alpha 12 r14147
- Fixed training continuation on canceling train order
- Fixed occasional restart of music on leaving results screen
- Fixed keeping groups banner behind group commander with respect to Viewport
- Fixed crash on negative libx indexes in campaign texts
Alpha 12 r14142
- Added warning about Skirmish AI ignoring group orders in MapEd
- Set Skirmish AI to attack closest enemy every 15sec in Tactic missions
- Fixed terrain sidewalls shading with fog of war
- Fixed error on having selected a warrior approaching rally point and joining another group
- Fixed error on joining a warrior to another group that was not previously selected (e.g. after loading a savegame)
Alpha 12 r14137
- Another game restart fix
Alpha 12 r14136
- Fixed cattlefarm building area to match the model
- Fixed occasional error on game end
- Fixed change of human hand on game restart from save
- Fixed brewer idle position in Cidermaker’s
- Fixed discrepancy between “login” and “log in” in KT auth labels
- Reenabled sky rendering when custom camera is used
Alpha 12 r14124
- Fixed occasional error on game end
Alpha 12 r14118
- Fixed occasional error on showing hint for the iron weapon production
Alpha 12 r14115
- Fixed skirmish applier in MapEd to skip the neutral hand
- Increased default food reserve added to camps in MapEd
- Added more starting food to some skirmish maps to fix AI starvation
- Sped up savegame compression to avoid autosaves clashing when done in rapid succession
- Fixed occasional crash on splitting groups
Alpha 12 r14102
- Fixed area effect matching for terrain brushed in MapEd
- Fixed application of mountains in MapEd with a lasso that didnt include any non-mountain areas
- Fixed error on loading savegames
- Fixed error on saving a game loaded from another savegame
Alpha 12 r14097
- Fixed missing text lines for Hotkeys
- Fixed detection of Skirmish tactic missions as Story upon loading
- Fixed warriors to fight back as a group when a member is attacked by a wild animal
- Fixed wild animals being hesitant to fight back when attacked
- Added more sounds and stub animations for wild animals
- Improved rendering performance of selection lasso preview in MapEd
- Fixed warriors to retain facing direction in a group
- Allowed to jump in undo/redo history in MapEd by double-clicking in the list
- Improved group selection retention on split/join orders
- Added hotkey to split one unit from the group
- Fixed setting of mission author and description in MapEd from scratch
- Fixed newly built houses not complying with ware distribution limits if the limit was set to 0 at that time
- Tweaked warriors stats to be slightly more balanced
- Fixed error on trying to restart the mission from results screen
- Changed ware cost estimation to include space requirements factor
- Fixed AI ware demand underestimation for grain
- Fixed sheep sometimes getting stuck on breeders death (due to malformed mission setup)
they look good, but i was wondering if the horses had any animation, as well as the lance carriers that also needed some attacking animations, and as of the horses, INCREASE THEIR SIZES!
P.S.: think of any textures for the buildings that needed textures when Alpha 13 arrives