There are a couple of positive effects of rewriting terrain render, among which much better scalability. Previously one terrain chunk (8×8 tiles) was limited to having just 4 textures. Now they are automatically split into buckets with 4 textures each. Here’s debug render with 5 textures in a chunk:
*click on images to enlarge (or right-click – “open in new tab”, if this does not work)
And this one has much more:
P.S. Textures are being made by Eleni Wat.
Great work !
As I’m not very technical I didn’t understand much of the post except more textures in smaller areas? But I have to say those textures look damn sexy especially the volcanic and the grass with stone ones. Shoutout to Eleni Wat for those! 🙂 Great to see you guys progress so much, looking forward to playing new alpha versions and can’t wait for the game to be all finished and shiny! Keep it up.
Great to see feedback like this, thank you! 🙂
More textures in smaller areas – this is exactly right. As for techical side – things became simpler, meaning I need less effort to wrap my head around 🙂
I’ll pass the word to Eleni
Looking better and better! I’ll definetly check out the next alpha.
Looks very awesome, can’t wait for this to success the oldie but goodie KAM!