Today was a productive day for small fixups:
- Lots of renaming and refactoring in code
- Fixed falling tree sound played behind fog of war
- Added dev button to save running game into a mission (map + dat files)
- Made fog of war updates every other tick (reduced CPU load, visually unnoticeable)
- Matched naming of Options/Settings menus in main menu and in game (Options win)
- Unit thoughts are visible irregardless of zoom level now
- Added 2-nd flag to School house for better looks
- Fixed x2 slowdown building speed broken a day before (my bad)
- Temp sound for small buttons click (same as big but softer)
Now the game is at revision 4260
Good day. Will support multi-core processor? 6 cores loaded only one core and fps 10-15 frames.
Fps largely depends on GPU. You need something similar to GT 250 or higher for good fps.
Radeon 7970 3GB. Download graphics core 20-30%
Do you have new drivers?
Does it help to play in windowed mode or full-screen?
Do you have any applications that could interfere? (fraps, etc.)
Driver relevant. 1920*1080, full screen. Other programs not. The problem is to load only one core. In other games uploaded 4, 5 or all 6 of the core. And the graphics card is under 80-90%.
https://pp.vk.me/c604631/v604631816/3ed9/doTdngMYs34.jpg
This is a very big map with many units and houses and it shows 25 fps. I think it’s okay for Alpha.
Optimizations will be made later.
Well. Wait. 🙂