There’s one more feature I want to include into Alpha 8 – terrain triggers.
Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story missions scripting. With that feature, events could be triggered once and then removed/disabled if not needed.
when its comes out??? it passes 3 weeks…..
Keep up the awesome work!!! I love the game…. 🙂
Alpha 8 needs some more testing and content. I can not promise a release date yet.
okay thank you!
sorry i am very very excited ans i can’t wait!
best wishes!!
That is very good, triggers are very nice!
Do you think about create a trigger like “change ownership”? Example: A squad of player 1 becomes the squad of player 2.
I doubt this is needed, since units changing ownership is extremely rare situation, typically triggered from the script, so scriptwriter could react to this right there without any new events.
However, I believe you were asking about ChangeOwnership *action*. This is planned to be added in future versions.
That would be very nice. In alpha 7 I have to make area triggers by looping through individual cells of the area and checking for presence of the specified unit in each.
This is exactly kind of situation that triggers should help with.
If you make maps, would you like to have them included into Alpha 8? If we could discuss that – please write to contact@knightsprovince.com
I love trigger system from game: Fight the Dragon
Really easy to create nice maps =)
Could you describe those in more detail please?
Do you check mail inbox?
Every other day or so. Did you sent anything? When?
Please check the address and resend, it could have been lost (or cought in spam filter).
Any status on Alpha 8 release?
Alpha 8 is almost ready. I’m testing it and looking into adding more playable maps.