Caster issues continue to occur, but also grows the list of fixed ones. When before Caster was tested 100% in a staged environment, now it is 50/50 between staged and actual game.
Some of the issues are:
- Agent needs to walk through in-between 2 locked agents
- Agent should not hesitate approaching another agent if his target is in front of him
- Group of agents walking through corridor should not clog it while trying all to register at a waypoint
- Agents approaching house entrances from the side often look unnatural
On a different note – while staging in-game tests for Caster, I got frustrated with how unit/house/ware types were hard to use. This got me thinking and testing, what if enums were available? And they seem to be. For a quick example:
procedure OnTick(aTick: Integer);
var
H: Integer;
begin
H := States.HouseAt(6, 7);if (States.HouseWareInside(H, wt_Grain)) >= 5 then
Actions.PlayerWin([0], True);
end;
Now this syntax should be much easier to use!