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Author Archives: Krom
Performance charts
Rigged those fancy-looking performance charts today. Each section is part of the total frame render time. As you can see, example frame gets rendered under 20ms (equals to ~50fps). Most of the time is spent in rendering of terrain and … Continue reading
Posted in Sidenotes, Tools
9 Comments
More sounds
Was working on more sounds today and made this Sawmill video: There are 8 separate saw sounds that get uniquely combined each time.
Posted in Live progress, Video
2 Comments
Sounds
I have a perfectionist bit in me that always tends to halt whatever is being made in favor of “making it perfect”. All in all “making it perfect” is a great idea, but it very often means that nothing is … Continue reading
Posted in Live progress
7 Comments
Parallelization
With more content in the game (units, houses, terrain textures) the game loading got noticeably slower. Being able to launch the game and check the changes as quickly as possible is critical for early development. It disrupts the workflow a … Continue reading
Posted in How things work
2 Comments
Terrain textures
Past two weeks I have been experimenting with terrain textures for Alpha 7. I have a special tool to preview just one terrain tile – it makes experimenting and tweaking much simpler and faster. For example I have taken 4 … Continue reading
Posted in How things work, Live progress
2 Comments
Town Tutorial challenge
Thimo has posted a challenge on the forum – who can beat his time in Town Tutorial: topic
Posted in Events
10 Comments
Alpha 6.3 bugfixes
Thank you for reporting bugs! Following bugs have been fixed: Crash on startup caused by terrain shaders (“const vec2 poissonDisk[16] = vec2[](“) Fixed Cidermakers and Brewery offsets Crash on ending missions with captured wagons Sorting SP maps by title and … Continue reading
Posted in Downloads, News
18 Comments
Alpha 6.2 bugfixes
List of bugfixes in Alpha 6.2: Crash when placing Fishermans near right/bottom edge of the map Crash when entering selected wagon into Camp Selecting Wagon in MapEd caused a crash Builders won’t repair damaged houses Fighting Back mission victory condition … Continue reading
Posted in Downloads, News
10 Comments