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- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
- Paolo on Downloads
- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Author Archives: Krom
Changing AA lead to a crash
Alpha 5 has a bug that is responsible for almost half of its crashreports: For reasons, Windows does not allow to change windows pixel format more than once (something about it being more complicated than destroy and recreate the window). … Continue reading
Posted in How things work
10 Comments
Warriors got icons
Spent today’s morning making missing icons for warriors: Citizen icons got tweaked a bit too. Shoulders got wider and pose became bit more self-confident.
Posted in Artwork, Live progress
2 Comments
Experimenting with terrain
Been experimenting with new terrain types and transitions yesterday: Not sure if they will stay like so though. I plan to update terrain rendering in next versions (to add support for textures among other things).
Posted in Live progress
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Inventarization
Let’s list some links! Facebook group where I post links to new articles in the blog and sometimes new screens. Subscribe to get latest news! Google+ group was more active in early days, now it’s mostly empty. Twitch channel where … Continue reading
Posted in Sidenotes, Site
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Two towns that AI has built
Here’s an example of how AIs build their towns: And here’s how winning AI town looks (note the minimap):
Posted in Live progress
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Neat OOP magic
When something comes out too complicated and does not work as it should, being riddled with entangled cross-references – move it into a new class and break all the logic into smaller chunks .. and then magic happens – it … Continue reading
Okay, shadows!
Okay, shadows! Those funny dark patches behind objects that sun seems to create 🙂 Unlike real world, where sun adds lit areas on surfaces (yep, shadows are places where sun did not create illumination), in virtual world it is the … Continue reading
Posted in How things work
11 Comments
AI improvements
Been restoring AI functionality and improving it. Here’s results of 2 AIs skirmish:
Posted in Live progress
4 Comments
Alpha 5.2
Thanks everyone for crashreports! Two big bugs fixed and now Alpha 5.2 is out: P.S. Still trying to isolate and fix “Exception in script: ‘Integer overflow’ in procedure ‘CHECKVICTORY’” exception happening in mission script..
Posted in Downloads, Live progress
10 Comments