Author Archives: Krom

Alpha 5

Alpha 5 is ready! New features: Campfires – provide allied troops with food. Any group standing within campfire area of effect does not get hungry. This is helpful for small groups of enemies placed on map to guard passages and … Continue reading

Posted in Downloads, News | 13 Comments

Summing up 2015

2015 is near its end. This year was quite busy for Knights Province and its creator (me). Gains include: Public Alpha release! (in fact 4 major public alphas!) Thousands of downloads and gameplays New game mechanics (wagons, campfires, objectives) Lots … Continue reading

Posted in News | 10 Comments

Streaming again

Streaming again at: https://www.twitch.tv/kromstern80

Posted in Video | Leave a comment

Player colors

Support for player colors on units has been added: This and many other changes are to come in Alpha 5, which hopefully gets released in a week or so.

Posted in Live progress, Sidenotes | 2 Comments

Two new things

Two new things to show for today’s progress: Oak trees and edge-of-the-map. Oak trees I like more (although they are gonna change in the future, with proper texturing and such). Map edge is certainly to get much prettier too.

Posted in Live progress, Sidenotes | 2 Comments

Guardians of treasures

When you want to put a treasure on the map, how do you plan to keep the guards fed?

Posted in Feedback, Sidenotes | 6 Comments

Cotton to replace Sheep

As some of you noticed in-game and on site plans – Sheep farm was planned to be in the game to produce yarn from which cloth would be made to hire citizens. Major drawback is consistency, sheep would have to … Continue reading

Posted in Ideas | 5 Comments

Rev 3000

Just have committed revision 3000 into Knighs Province SVN. Yay!

Posted in Sidenotes | Leave a comment

Continued planning on Control Points

The game needs something to lure players out of their towns into the wild

Posted in Ideas, Sidenotes | 10 Comments

Collecting and fixing bugs

Thanks everyone for testing and reporting bugs! So far these are fixed: After restart / models reload, serfs have wrong texture Overlapping ware rows in MapEd house page Crash when registering mission victory to Records Known, but not fixed: Woodcutter … Continue reading

Posted in Feedback | 4 Comments