Follow Us!
Donate
Search the site
-
Recent Posts
Recent Comments
- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
- Paolo on Downloads
- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Author Archives: Krom
Alpha 5
Alpha 5 is ready! New features: Campfires – provide allied troops with food. Any group standing within campfire area of effect does not get hungry. This is helpful for small groups of enemies placed on map to guard passages and … Continue reading
Posted in Downloads, News
13 Comments
Summing up 2015
2015 is near its end. This year was quite busy for Knights Province and its creator (me). Gains include: Public Alpha release! (in fact 4 major public alphas!) Thousands of downloads and gameplays New game mechanics (wagons, campfires, objectives) Lots … Continue reading
Posted in News
10 Comments
Streaming again
Streaming again at: https://www.twitch.tv/kromstern80
Posted in Video
Leave a comment
Player colors
Support for player colors on units has been added: This and many other changes are to come in Alpha 5, which hopefully gets released in a week or so.
Posted in Live progress, Sidenotes
2 Comments
Two new things
Two new things to show for today’s progress: Oak trees and edge-of-the-map. Oak trees I like more (although they are gonna change in the future, with proper texturing and such). Map edge is certainly to get much prettier too.
Posted in Live progress, Sidenotes
2 Comments
Guardians of treasures
When you want to put a treasure on the map, how do you plan to keep the guards fed?
Posted in Feedback, Sidenotes
6 Comments
Cotton to replace Sheep
As some of you noticed in-game and on site plans – Sheep farm was planned to be in the game to produce yarn from which cloth would be made to hire citizens. Major drawback is consistency, sheep would have to … Continue reading
Posted in Ideas
5 Comments
Rev 3000
Just have committed revision 3000 into Knighs Province SVN. Yay!
Posted in Sidenotes
Leave a comment
Continued planning on Control Points
The game needs something to lure players out of their towns into the wild
Posted in Ideas, Sidenotes
10 Comments
Collecting and fixing bugs
Thanks everyone for testing and reporting bugs! So far these are fixed: After restart / models reload, serfs have wrong texture Overlapping ware rows in MapEd house page Crash when registering mission victory to Records Known, but not fixed: Woodcutter … Continue reading
Posted in Feedback
4 Comments