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- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
- Paolo on Downloads
- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Author Archives: Krom
Alpha 4
I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading
Posted in Downloads, News
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Live Progress #45 – Need campaigns
I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week: Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers: … Continue reading
Posted in Live progress
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Public wiki
Public wiki was set and is planned to store script commands and other lookup materials at https://github.com/Kromster80/knights_province/wiki You can also file Issues and requests at https://github.com/Kromster80/knights_province/issues
Posted in Sidenotes
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Animations sidenote
Asked to send me a rigged and animated character for a test. Came in in FBX format. Surprisingly it imported well into Lightwave and exported into Knights Province animation format without a glitch. The only downside is that the rig … Continue reading
Posted in Sidenotes
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Live Progress #43 – Misc
Taking a break from Caster, did a playtest and found and fixed a bunch of smaller issues: Stone/Iron/Gold decals will be shown on the minimap correctly now Stone roads will have more tints and become a bit darker Group direction … Continue reading
Posted in Live progress
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Live Progress #42 – Caster and enums
Caster issues continue to occur, but also grows the list of fixed ones. When before Caster was tested 100% in a staged environment, now it is 50/50 between staged and actual game. Some of the issues are: Agent needs to … Continue reading
Posted in Live progress
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Live Progress #41 – Caster report
Good news – work continues! Over the weekend I have successfully corrected the problem with two or more agents going for the same target and getting stuck, because no one had a clear priority over others. I have tried two … Continue reading
Posted in Live progress
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Caster at the end of the day
Today was one of the most productive days in a few weeks – Caster shows some good results for massive counts of agents:
Posted in Sidenotes
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Caster sidenote
Problem with agents pushed into unwalkable areas seems to be fixed – instead of trying to keep the on walkable, wrote a “push back to walkable” function. Now to the next problem – pathfinding! P.S. Navigation calls units – agents, … Continue reading
Posted in Sidenotes
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