Author Archives: Krom

Alpha 4

I positively hate writing news posts. It’s been a long time since Alpha 3, almost 600 revisions. I had plans to include new navigation model into Alpha 4, but .. even with good progress on Caster, it still takes a … Continue reading

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Live Progress #45 – Need campaigns

I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week: Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers: … Continue reading

Posted in Live progress | 5 Comments

Public wiki

Public wiki was set and is planned to store script commands and other lookup materials at https://github.com/Kromster80/knights_province/wiki You can also file Issues and requests at https://github.com/Kromster80/knights_province/issues

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Live Progress #44 – Previewing animations

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Animations sidenote

Asked to send me a rigged and animated character for a test. Came in in FBX format. Surprisingly it imported well into Lightwave and exported into Knights Province animation format without a glitch. The only downside is that the rig … Continue reading

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Live Progress #43 – Misc

Taking a break from Caster, did a playtest and found and fixed a bunch of smaller issues: Stone/Iron/Gold decals will be shown on the minimap correctly now Stone roads will have more tints and become a bit darker Group direction … Continue reading

Posted in Live progress | 2 Comments

Live Progress #42 – Caster and enums

Caster issues continue to occur, but also grows the list of fixed ones. When before Caster was tested 100% in a staged environment, now it is 50/50 between staged and actual game. Some of the issues are: Agent needs to … Continue reading

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Live Progress #41 – Caster report

Good news – work continues! Over the weekend I have successfully corrected the problem with two or more agents going for the same target and getting stuck, because no one had a clear priority over others. I have tried two … Continue reading

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Caster at the end of the day

  Today was one of the most productive days in a few weeks – Caster shows some good results for massive counts of agents:

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Caster sidenote

Problem with agents pushed into unwalkable areas seems to be fixed – instead of trying to keep the on walkable, wrote a “push back to walkable” function. Now to the next problem – pathfinding! P.S. Navigation calls units – agents, … Continue reading

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