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- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
- Paolo on Downloads
- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Author Archives: Krom
Caster status update
Let’s see a bit about Caster navigation state: Whats right: Unit interaction (avoiding each other, pushing out, etc) Basic pathfinding Unpassable terrain outlines generation Avoiding unwalkable outlines Fixed a few bugs in Recast code rewritten for Caster A lot of … Continue reading
Posted in Sidenotes
2 Comments
New Caster Navigation looks promising
Reimplementing the algorithm with critical thinking over every procedure seems to be working well. Agents already avoid and push each other out of the way. And the best part – I know why they do so now. A little sneak … Continue reading
Posted in How things work, Sidenotes
1 Comment
Heads up on progress
RecastNavigation port did not work out as well as I expected. Area costs do not always work, agents get stuck, paths are sub-optimal. Now working on writing my own Caster Navigation (see the anagram 😉 ) following Recast steps with … Continue reading
Posted in News, Sidenotes
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Alpha 3.02 – 3.08
Just a small fog of war update. Trying to fix the units/houses/minimap missing on a small group of players. Update: Alpha 3.07+ should be ending the fog of war issues now.
Posted in Downloads, Sidenotes
17 Comments
Alpha 3. Wagons!
Alpha 3 is here and it has something new! There are many ideas for the Knights Province that revolve around the checkpoints (CP) on the map. Perhaps I should explain what CPs are first. CPs are points on the map … Continue reading
Posted in Downloads, News
8 Comments
Alpha 2.01 in works
List of upcoming bugfixes: Made FOW updates to game logic more frequent Range-check error when woodcutter is going to cut a tree near the maps edge Replays and savegames do not load AI would crash on attempt to train soldiers … Continue reading
Posted in Live progress
2 Comments
Alpha 2 featuring smooth fog of war
The main feature of this release is smooth real-time fog of war (FOW). Unlike previous version, this FOW is computed on GPU and is updated every frame, syncing back to the games logic every now and then. You can clearly … Continue reading
Posted in Downloads, News
6 Comments
Yet another Alpha 1 update
Alpha 1 receives yet another update. The biggest change (apart from many bugfixes) is temp display of unit types icons: Once again larger portion of changes is dedicated to bugfixes. Here’s the list: + Units are not visible along right/bottom … Continue reading
Posted in Downloads, Live progress, News
23 Comments
Temp solution for missing unit models
While there are no proper unit models, temp solution is to overlay the unit icons and assest they carry (or armed with):
Posted in Ideas
3 Comments
Alpha 1 update
Thank you everyone for sending in crashreports and contacting me on Skype/Facebook/other media. Knights Province is coming along nicely. There are many bugfixes, but so far none of them are blockers AND hard to fix at the same time 🙂 … Continue reading
Posted in Downloads, News
8 Comments