Author Archives: Krom

Caster status update

Let’s see a bit about Caster navigation state: Whats right: Unit interaction (avoiding each other, pushing out, etc) Basic pathfinding Unpassable terrain outlines generation Avoiding unwalkable outlines Fixed a few bugs in Recast code rewritten for Caster A lot of … Continue reading

Posted in Sidenotes | 2 Comments

New Caster Navigation looks promising

Reimplementing the algorithm with critical thinking over every procedure seems to be working well. Agents already avoid and push each other out of the way. And the best part – I know why they do so now. A little sneak … Continue reading

Posted in How things work, Sidenotes | 1 Comment

Heads up on progress

RecastNavigation port did not work out as well as I expected. Area costs do not always work, agents get stuck, paths are sub-optimal. Now working on writing my own Caster Navigation (see the anagram 😉 ) following Recast steps with … Continue reading

Posted in News, Sidenotes | Leave a comment

Alpha 3.02 – 3.08

Just a small fog of war update. Trying to fix the units/houses/minimap missing on a small group of players. Update: Alpha 3.07+ should be ending the fog of war issues now.

Posted in Downloads, Sidenotes | 17 Comments

Alpha 3. Wagons!

Alpha 3 is here and it has something new! There are many ideas for the Knights Province that revolve around the checkpoints (CP) on the map. Perhaps I should explain what CPs are first. CPs are points on the map … Continue reading

Posted in Downloads, News | 8 Comments

Alpha 2.01 in works

List of upcoming bugfixes: Made FOW updates to game logic more frequent Range-check error when woodcutter is going to cut a tree near the maps edge Replays and savegames do not load AI would crash on attempt to train soldiers … Continue reading

Posted in Live progress | 2 Comments

Alpha 2 featuring smooth fog of war

The main feature of this release is smooth real-time fog of war (FOW). Unlike previous version, this FOW is computed on GPU and is updated every frame, syncing back to the games logic every now and then. You can clearly … Continue reading

Posted in Downloads, News | 6 Comments

Yet another Alpha 1 update

Alpha 1 receives yet another update. The biggest change (apart from many bugfixes) is temp display of unit types icons: Once again larger portion of changes is dedicated to bugfixes. Here’s the list: + Units are not visible along right/bottom … Continue reading

Posted in Downloads, Live progress, News | 23 Comments

Temp solution for missing unit models

While there are no proper unit models, temp solution is to overlay the unit icons and assest they carry (or armed with):

Posted in Ideas | 3 Comments

Alpha 1 update

Thank you everyone for sending in crashreports and contacting me on Skype/Facebook/other media. Knights Province is coming along nicely. There are many bugfixes, but so far none of them are blockers AND hard to fix at the same time 🙂 … Continue reading

Posted in Downloads, News | 8 Comments