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Author Archives: Krom
In-house animations for every home!
Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are – chill, laid-back experience where players can enjoy building their towns and interact with others towns … Continue reading
Posted in How things work, Live progress, News, Tools
2 Comments
Adding bridges to the game
Following periodic requests, I’ve checked and revised the decals used to place bridges in Knights Province. Usually they have been faked with “Pier” decal, but it has one unfortunate property – it’s unwalkable. Not to mention gaps between boards don’t … Continue reading
Posted in Screenshots
2 Comments
New Knights Province server
As shown in a previous blog post, KP development suite has a great automation tool – Runner / Stadium which can crunch simulations of hundreds of games with AI players in a matter of hours. Such automation is good not … Continue reading
Posted in Hardware, Tools
2 Comments
How does one fix AI starvation?
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to that. Let’s look into what it takes to … Continue reading
Posted in How things work, Live progress, Tools
5 Comments
Serf army gets more equipment
Had an inspiration for 3D modelling. Only a few ware models are missing now
Posted in Artwork, Screenshots, Sidenotes, Tools
2 Comments
Starting Alpha 12 wip cycle
It’s been a long time since Alpha 11, but at last, Alpha 12 is entering its public Wip cycle! Starting from today, you can find a link to fresh Alpha 12 wip build on Discord. Long story short – lots … Continue reading
Posted in News
17 Comments
HUD redesign – work in progress
So I’ve been working on the Knights Province HUD redesign lately. It is a two-fold endeavor – design and programming. Here’s how it goes: Some terminology first – typically, HUD is a short for the Heads-Up Display – GUI elements … Continue reading
Posted in Live progress
15 Comments
Short 2020 overview
2020 is nearing its end. Thank you everyone for following the project! What about code? What about gameplay? Happy New 2021 Year! Let’s hope it will be a much better one! 🙂
Posted in News
3 Comments
Alpha 11.3 update
Here’s a third minor update with a bunch of bugfixes and small improvements: Fixed a crash when ordering to attack an already demolished house under FOW Minor naming changes (lance > pike, pike > halberd, house > building) Smooth scrolling … Continue reading
Posted in Downloads
16 Comments
Alpha 11.2 update
Here’s a second minor update with lots of bugfixes and small improvements: Fixed stone stockpile placement after house get demolished Fixed error on loading a savegame with a dead group assigned onto a quick-select (Ctrl+0..9) Fixed a couple of minor … Continue reading
Posted in Downloads, News
6 Comments