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Author Archives: Krom
Tweaking Recast Navigation
Recast Navigation is working better and better. It’s still far from being a replacement to our old and trustworthy Tiled, but major porting and rigging problems seem to be resolved now. What remains are inherent RN issues, one of which … Continue reading
Posted in How things work, Live progress, Sidenotes
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Sidenote sketch
Did this sketch while explaining over Google Hangouts to Jery how in-game cursor areas work:
Posted in Sidenotes
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Fooling around
Was fooling around the other weekend and over-painted this jolly Baker:
Posted in Artwork, Sidenotes
5 Comments
Cleaning up
Having hard time concentrating on a complex problem of navigation, so my mind starts to wander around getting up to speed to deal with that by doing minor bits and pieces. Right now – cleaning up the code: removing unused … Continue reading
Posted in Sidenotes
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Live Progress #33 – On Recast navigation
Unit navigation is one of the core systems of the game which effect almost everything: terrain, passability, unit interaction, fighting, city planning, houses, gui, resource mining, and other things. Since the dawn of ages we used so-called Tiled navigation. Terrain … Continue reading
Posted in Live progress
2 Comments
Live Progress #32 – Unit costs
I’d like to keep AI up to date because it can build towns in a very short time and that is a good simulation of the load put on CPU and GPU. As well a showcase of the games looks. … Continue reading
Posted in Live progress
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Live Progress #31 – Tavern Animated flag
Since last “live progress”, I did some more Tavern texturing and fixing and started with Fishermans. I’m not happy with basement stones layout and plaster texture, so I need to take a break before returning to them with fresh ideas. … Continue reading
Posted in Live progress
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Fishermans house sketch
This is a new fishermans house sketch. Fishermans house has a few key elements. Firstly there’s a beloved boat, with which fisherman just can not part. Maybe an oar will appear next to it. The house itself is built on … Continue reading
Posted in Artwork
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Live Progress #30 – Working on houses
Been working on houses for the past few days. Modelling, texturing and previewing. This is Fishermans house model I’m refactoring now, optimizing polycount, covering holes and fixing proportions. Now house area can be set from GUI, with handy chechboxes. P.S. … Continue reading
Posted in Live progress, Tools
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Tavern wip
I did not show you the Tavern art yet, right?
Posted in Artwork, Live progress
6 Comments