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Author Archives: Krom
Live progress #23 – GUI changes
I’m a bit lazy to write news, but the coding and drawing goes on. Want to see some GUI improvements – proceed inside:
Posted in Live progress
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Drawing a button
Here’s an excerpt from last 1,5 hours that I’ve spent designing a button for NG. This button to be exact:
Posted in Artwork
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Drawing icons
Here I’ll try to explain how icons are being made for NG and why they are being made this way.
Posted in Artwork, How things work
3 Comments
Preliminary wares icons done
Just as planned – are all wares icons done. So far they are just preliminary sketches, but some are already looking nice. Proceed inside!
Posted in Artwork, Live progress
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Yarn, Cloth and Cider
New wares ideas: Yarn, Cloth It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the … Continue reading
Posted in Ideas
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Working on ware icons
Developing a game without graphics is hard. For example, opening Storage house and seeing set of empty squares with numbers below – what are these invisible wares? That was irritating me for a long time, so at last I got … Continue reading
Posted in Artwork, Live progress
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Live progress #22 – Distilling water
Here’s what’s new from the last week: Multilevel water support has been added. So far it is quite limited – only 2 water bodies, but that can be easily upscaled to 4. On the screenshot below you can see there’s … Continue reading
Posted in Live progress
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Live progress #21 – Fog and performance
The biggest hit from the last weekend is an improved render, but lets maintain the order of events and start from top. Firstly there was a lot of work on the water shader and overall rigging of it with the … Continue reading
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Live progress #20 – Water
Last 2 evenings I’ve spent researching into water rendering tutorials, looking for a nice water effect shader. It is quite hard to find one. Most of the times the result is less than satisfactory and older OpenGL functions are used, … Continue reading
Posted in Live progress
4 Comments