Author Archives: Krom

Builder artwork

Another week has passed without major news.. It seems there are no news at all.. How about some more artwork then? The new artwork comes from a freelance artist. Meet the builder: This guy is a core of the Next … Continue reading

Posted in Artwork | 3 Comments

Live progress #19 – tiles morphing, again

Last week was low on progress. What has been done: I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. … Continue reading

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Camp-Wagons

Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.

Posted in Ideas | 2 Comments

Live progress #18 – icons, bows and tiles

Revisiting icons – tweaked some old ones and made some new ones:                 Wood ware icon got a deeper shade, new repair icon (might be used for Build menu instead?), and a Quarry icon … Continue reading

Posted in Live progress | 7 Comments

Camp/Store transition thoughts

The goal of it: Visual – to make it look consistent with a small village and a big town later on. Gameplay – strategic decision to choose the right moment to do an upgrade. Too early in the game will … Continue reading

Posted in Ideas | 5 Comments

Live progress #16 – with axe in hands

These weeks summer came to city, the weather is hot and distractions are plenty. Still there is some progress report (pics inside).

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Unit animations

Unit animations receiving an overhaul. According to new rendering engine, everything should change from fixed-step to floating-step.

Posted in Sidenotes | Leave a comment

New house/location concept – Stash

Let’s start a new category of posts, called “Ideas”. Here I will post ideas about the game. Here’s the first one – a new house called “Stash”. Goal. This is a non-player structure placed on the map which can hold … Continue reading

Posted in Ideas | 6 Comments

Food role in the game

Food plays major role in the game. Let’s try to understand why and what we can do about it:

Posted in How things work, Ideas | 8 Comments

Live progress #15 – or the lack of it

There are not many news since 07/05, there were long weekend holidays dedicated to WWII victory which I spent in Belarus, seeing locals. Besides, the weather is so nice, that concentrating on programming is really hard now 🙂 Anyway, what’s … Continue reading

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