Author Archives: Krom

Neat thing about modern Delphi

We have a custom type – TKMPoint. That type is basically a pair of values X and Y. In older days when we wanted to add two points together (for example defense position and unit position within the group) we … Continue reading

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How terrain works

I have been asked an excellent question – how do terrain tiles and objects work in NextGame? NextGame maps are still created from tiles, but those tiles have taken an extra dimension and I’ll try to explain what does that mean. … Continue reading

Posted in How things work | 7 Comments

Live progress #9 – stones

Irregardless of other features, I’m quite confident that there will be mine-able stones in the game. In the older days they were made as a special terrain type, but that approach had many pros. So how can they be made … Continue reading

Posted in Ideas, Live progress | 2 Comments

Live progress #8 – unit picking

Since NextGame moved to 3D all unit picking routines became outdated. So today I have implemented a new unit picking algorithm. It works by checking an intersection between ray cast from players view and units bounding boxes. Of course a … Continue reading

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Walking units

Making a new game from scratch is a huge deal, but what about redoing an existing 2D into 3D? Game logic remains 2D, most of the internals don’t change that much either. Still it is a huge deal when it … Continue reading

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Live progress #7 – fast forward

Here’s build menu sketch. Since we are going to get houses count increased a bit, I’ve decided to split them into 4 tabs – core, materials, food and military. These 4 domains have naturally formed: There’s no decision about menu … Continue reading

Posted in Live progress | 4 Comments

Tech tree plans

Let’s temporarily switch away from technical side of development and take a look at planning. Over initial course of planning we had several iterations over tech-tree plans. Here is how it looked like: First plan was rather short and based … Continue reading

Posted in Early plans, Ideas | 19 Comments

Live progress #6 – breeding pines

NextGame has got some growing pine trees today. This was not a small bit, here’s why:

Posted in Live progress | 6 Comments

Gallery section

Gallery has been added – there you might see pictures from the articles and hopefully some new ones will be added soon.

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Live progress #5 – tile overlays

Today I’m going to explain how overlays are intended to work in NextGame. In NG terrain consists of 3D tiles that are morphed to follow the heightmap. Overlays are 3D models of special tiles “upgrades”. They are morphed too and … Continue reading

Posted in Ideas, Live progress | 3 Comments