Author Archives: Krom

How to access developers menu in the game

Pressing F11 once will show the menu on top and the status bar below. Pressing F11 second time will open a right-side panel with more developers controls. Pressing F11 again will hide the menus. For gameplay convenience cheatcodes work only … Continue reading

Posted in Sidenotes | 1 Comment

Let’s have some fences!

Fences have been long on the game’s todo list. Being a really neat feature described by a single word, it comes with a lot of problems to solve. How does one approaches a feature like that? First the “wants” had … Continue reading

Posted in Live progress | 7 Comments

Campaign improvements

Campaign menu is one of the menus that received the least attention during Alpha development so far. Why is that? Well, it’s not as important as the main game or map editor – it’s rarely used and serves a small … Continue reading

Posted in News | 2 Comments

Cinematic controls at play

Playthrough of a Town Tutorial mission with new cinematics effects: Video and Tutorial mission are both made by Laura – thanks to her!

Posted in Video | 4 Comments

Cinematic controls

Cinematic controls are being added to the Knights Province. These are commands that allow to block the player input, do the fade out to black, move the camera and change its setup, fade in from black at new location and … Continue reading

Posted in Live progress, News | 2 Comments

New things in recent Alpha 11 wip builds

Alpha 11 is still in works, but I wanted to share a couple of new interesting things about it. Firstly, there is a new map made by Klassix that takes advantage of new game features and dynamic script commands. Namely … Continue reading

Posted in Live progress, News, Sidenotes | 2 Comments

Knights Province got a Steam page

I’m really excited to have Knights Province Steam page registered! It took a while, but finally it’s there. So far only a page. There’s no known release date and no “Early Access” there yet (you know where it is ;-)). … Continue reading

Posted in News | 1 Comment

More player choice comes to missions in Alpha 11

A long ago requested feature from mapmakers and player is to have a choice in missions. It is coming to Knights Province Alpha 11. With this new feature missions can ask player in a convenient way to make some choice. … Continue reading

Posted in How things work, Live progress, News | 8 Comments

Fish count display

Some time ago I was reworking fishing mechanics. Biggest flaw that had to be fixed – unnatural fish depletion. Now fish slowly regenerates. To make it work, waterbodies had to be made to keep track of their fish reserves. One … Continue reading

Posted in How things work, Live progress, Screenshots | 5 Comments

Hotkeys

Been working on hotkeys for the last week: The system is hierarchical – there are top-level “Global” hotkeys that work everywhere (e.g. opening dev menu with F11), lower level hotkeys that work in the game/maped and lowest-level ones that work … Continue reading

Posted in Live progress | 3 Comments