Follow Us!
Donate
Search the site
-
Recent Posts
Recent Comments
- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
- Paolo on Downloads
- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Author Archives: Krom
Copying animations between units
Last week started with a thought – “Copying skinning and animations from unit to unit should be trivial, right?” Let’s see, but first – some intro: Disposition All games need to store their assets (models, textures, sfx, etc.). For most … Continue reading
Posted in Uncategorized
2 Comments
Alpha 10 enters wip stage
Alpha 10 is entering “work in progress” stage, where it has its features mostly done. This stage usually runs for several months while I’m polishing features (and adding smaller new ones). Come by and take a stab at it in … Continue reading
Posted in Downloads, News
8 Comments
Alpha 10 features
New features development on Alpha 10 is nearing its completion (more on that in articles end). Here I would like to list and explain features that went into it: Particle effects Smoke, dust, fire and mist effects were added to … Continue reading
Posted in Live progress, News
7 Comments
Working on render quality – Part 1 (SSAO)
Goals Ever since the beginning of Knights Province project I wanted it to be visually pleasing. Slightly cartoonish style with bright colors, semi-realistic soft lighting and shading. Ambient Occlusion (AO) is one of those shading effects that add depth and … Continue reading
Posted in How things work, Live progress
7 Comments
Knights Province on Patreon
I’ve finally set up Patreon page for Knights Province! Patreon is a site that allows to collect monthly donations to support and sponsor projects and people. I’ve been asked a lot about setting up donations for the Knights Province. Finally … Continue reading
Posted in News
Leave a comment
Where does smoke go?
One of the features I’m working on for Alpha 10 is particle effects. Those include smoke, dust, fire, mist and others. Here are some early particle tests from dev tools: Faced difficulties included writing a shader for billboard particles (so … Continue reading
Posted in Live progress, Tools
6 Comments
Working on Caster unit navigation
Been working on unit navigation for Alpha 10. It is still very hard and complicated, but progress makes me happy. Made some terrain collision outlines generation code tonight:
Posted in How things work, Screenshots
Leave a comment
Alpha 9.1
Alpha 9.1 (r5956) Thanks to everyone sending in crashreports – includes following bugfixes: + Fixed non-warrior under attack from a house would cause a crash + Fixed removal of decals in MapEd + Fixed crash on towers hitting non-warrior units … Continue reading
Posted in Downloads
4 Comments
Alpha 9 is ready!
I’m happy to announce new Alpha of the game! Alpha 9 changes and improvements: Three major gameplay mechanics (described in detail in earlier article): Wildlife (aggressive animals and dens) Early army (militia can be trained in Camp) Morale to affect … Continue reading
Posted in Downloads, News
24 Comments