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- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
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- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Author Archives: Krom
Alpha 9 wip versions
I’m still working on wrapping up features/bugfixes for Alpha 9. Last big feature that needs to be done before Alpha 9 release – AI troop management between defence/offence positions. It’s proven to be one of the greater AI flaw so … Continue reading
Posted in Sidenotes
2 Comments
Alpha 9 features
Alpha 9 will have the following major features: Aggressive animals Early army Warriors morale Let’s see how they work! Aggressive animals Wolves, bears and boars will now attack all nearby units within some range. Wolves and Bears also got special … Continue reading
Posted in News
5 Comments
Sneak preview from new map in Alpha 9
Took these screens while playing challenge map in Alpha 9 – you have to survive against incoming enemy hordes, where each new wave is stronger than previous one. I’ve managed to last for ~40min: P.S. You can try out Alpha … Continue reading
Posted in Screenshots, Sidenotes
4 Comments
Experimenting on house building
This week I’m experimenting with house building process. There were several ideas, simple and complicated ones. But in the end I’m aiming toward the balance between house building process that should look appealing and doable from technical and labor standpoint. … Continue reading
Posted in Live progress
9 Comments
Discord server for the Knights Province
I’ve been asked about making a Discord server for the Knights Province. So here it is: https://discord.gg/tqDCZzx Feel free to come in and say Hi! 🙂
Posted in News, Sidenotes
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No SKU?
Suddenly all site links got broken and started leading to an empty page with lone “No SKU!” text. I was afraid site got hacked. An hour of troubleshooting lead to the solution – Just go to Settings-Permalinks and hit “Save … Continue reading
Posted in Sidenotes
2 Comments
Fixing Delphi project compilation time
TL;DR: When compilation time goes out of hand – prune “uses” sections. Over the time the game`s EXE compilation time grew longer and longer. Today it clocked at 70sec! Of course codebase has also increased (~350kLoc now), but still it … Continue reading
Posted in How things work, Sidenotes
1 Comment
Setting up AI army plans
Here’s a post mainly intended for mapmakers: For the game I’m looking into setting AI army plans in a more convenient way. Typical aim is 75min session where AI gets an army of a few hundreds That’s roughly starting at … Continue reading
Posted in Ideas
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Alpha 9 plans
I’m planning following major features for Alpha 9: aggressive animals (e.g. boars, wolves, bears) early army to fight those animals (e.g. militia hireable from School) warriors morale to prevent rushes (e.g. militia in enemy town is weakened by a factor … Continue reading
Posted in Ideas, News, Sidenotes
22 Comments