Author Archives: Krom

Alpha 8.2

New Alpha 8.2 has just one critical bugfix. In Alpha 8.1 the game would crash upon warriors death. This has been fixed now. Download links:   Discussion forum: https://www.knightsandmerchants.net/forum/viewforum.php?f=35

Posted in Downloads, News | 2 Comments

Alpha 8.1

Fixed bugs: + Having selected a neutral unit that is about to be dead (killed) causes a crash + Camera changes height too noticeable on panning across mountains + Camera does not move smoothly when dragging over minimap + Desert … Continue reading

Posted in Downloads, News | 2 Comments

Bugfixing Alpha 8

It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that! Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. … Continue reading

Posted in Live progress, Sidenotes | 2 Comments

Alpha 8 is ready!

Alpha 8 is ready!   Change list is quite big: Gameplay mechanics: Rigged Cottages to spawn Blank units Units get trained from Blanks now Wool/Cloth/Recruits removed Warriors take small time to train now Units can be stacked in training queues … Continue reading

Posted in Downloads, News | 16 Comments

A dozen of ways to loose a unit

I’ve been categorizing and refactoring unit deaths in the game. Made this comment block in the code. Might be interesting for you to see it too: // Killing of a unit is done in 4 big steps // 1. KillUnit … Continue reading

Posted in How things work, Sidenotes | Leave a comment

Skirmish equalization improved

I had some doubts about how to handle “Skirmish” setup in MapEditor. Cos there are plenty of ways for Skirmish maps to be made made “unfair” (placement of resources, dynamic script, etc..). So I thought that maybe the MapEd should … Continue reading

Posted in Live progress | 5 Comments

Terrain Triggers – another feature into Alpha 8

There’s one more feature I want to include into Alpha 8 – terrain triggers. Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story … Continue reading

Posted in Ideas, Live progress, Sidenotes | 13 Comments

Faking horses

Alpha 8 is mostly ready. I’d guess it will take another week or two before it’s released. Now I’m looking into making some final touches to it. For example until there are proper designs and models for mounted units – … Continue reading

Posted in Live progress, Screenshots | 17 Comments

All notifications together

Made these notifications and updated the games’ code to show them in appropriate situations:

Posted in Live progress, Sidenotes | 5 Comments

House notifications icons

After watching second part of Knights Province play (https://www.youtube.com/watch?v=33tjOSoJfNQ) I’ve decided to look into house notifications. As of Alpha 7.1, they indicate when a house if missing a worker, or a connecting road (these are 2 very popular situations for … Continue reading

Posted in Ideas, Live progress, Screenshots | 10 Comments