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- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
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- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Author Archives: Krom
GUI improvements
The game’s GUI just got nicer with new “fade in” and “fade out” animations. They are short and subtle, but make the menu hints appear much nicer. Fort and Barracks UI got improved and now looks alike School’s: I also … Continue reading
Posted in Live progress, Sidenotes
2 Comments
Wip on pop-up messages
Working on adding pop-up messages. Much needed in Town Toturial 🙂 Early screenshot:
Posted in Live progress, Screenshots, Sidenotes
6 Comments
Building materials to building sites
I was wondering, why Serfs would have to wait for the house area to be flattened before bringing any building materials to it? Surely they can do that as soon as Builder arrives at the site.
Posted in Sidenotes
7 Comments
Selective terrain painting
Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.
Posted in Live progress, Screenshots, Sidenotes
3 Comments
Profiling CPU
Fixed a couple of bugs today, as usual. Did some GUI tweaks. And also implemented stacked CPU profiler. This is a nice way of seeing where CPU time gets spent. Profiling 8-players skirmish mission. Most of the CPU time is … Continue reading
Posted in Live progress, Sidenotes
5 Comments
Another bunch of work
Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection … Continue reading
Posted in Live progress, Screenshots, Sidenotes
3 Comments
Today’s work
Fixed a couple of nasty bugs tonight: Delivery task got corrupt when destination was destroyed and Serf was looking for a new destination. (yes, Serfs don’t throw away wares now, they will try to find a new demand) Blanks were not … Continue reading
Posted in Live progress, Sidenotes
1 Comment
What’s new with Knights Province since last newspost?
What’s new with Knights Province since last newspost? New unit training is mostly done. Rigged a new automatic test to help catch save/load bugs. Two bugs found almost immediately! Fixed a crash when corrupt savegame was parsed. Found a flaw in … Continue reading
Posted in Live progress, Sidenotes
1 Comment
New unit training mechanics for Alpha 8
I’ve almost rigged new unit training mechanics in Knights Province this weekend! Cottages will generate new unit type over time called, (for lack of better title) – Blank. Training citizen in School costs 1 Blank unit (no gold required yet?). … Continue reading
Posted in Ideas, Live progress
24 Comments
New map terrain
Finally decided to implement default terrain selection in new map menu. Table on the right will show all available terrain surfaces. There are 2 issues remaining to solve: Menu does not have terrain textures loaded, so there’s nothing to show … Continue reading
Posted in Live progress
5 Comments