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Category Archives: Ideas
Continued planning on Control Points
The game needs something to lure players out of their towns into the wild
Posted in Ideas, Sidenotes
10 Comments
Temp solution for missing unit models
While there are no proper unit models, temp solution is to overlay the unit icons and assest they carry (or armed with):
Posted in Ideas
3 Comments
Strange Attractor
Developing an RTS game is not only the code and art. Game design is a big thing too. I’m subscribed to a lot of newsfeeds from many game related sites and blogs. RTS games are quite rare today. Reading I … Continue reading
Posted in Ideas
17 Comments
What level of graphics will NG try to achieve in the end?
TL;DR: It’s hard to say. I don’t think there’s a game which style I could name a 100% reference.
Posted in Early plans, Ideas
11 Comments
Yarn, Cloth and Cider
New wares ideas: Yarn, Cloth It has bugged me a lot to have skilled citizens cost the same as serfs – one gold chest. We can add new ware – Cloth. So that low-skill units (serfs, builders) cost just the … Continue reading
Posted in Ideas
5 Comments
Camp-Wagons
Here’s another idea mentioned by TheDarkLord in the previous ideas topic: Camp-Wagons (CW for short). CWs could enrich the game by allowing the player to choose where his town will start. It could be an interesting addition to the game.
Posted in Ideas
2 Comments
Camp/Store transition thoughts
The goal of it: Visual – to make it look consistent with a small village and a big town later on. Gameplay – strategic decision to choose the right moment to do an upgrade. Too early in the game will … Continue reading
Posted in Ideas
5 Comments
New house/location concept – Stash
Let’s start a new category of posts, called “Ideas”. Here I will post ideas about the game. Here’s the first one – a new house called “Stash”. Goal. This is a non-player structure placed on the map which can hold … Continue reading
Posted in Ideas
6 Comments
Food role in the game
Food plays major role in the game. Let’s try to understand why and what we can do about it:
Posted in How things work, Ideas
8 Comments
Thoughts about military
I’ve been thinking about organizing troops in NextGame. This post is a snapshot of my thoughts, incomplete and fragmented, so please allow enough room for later changes and details to be added. Firstly we would want to keep the Rock-Paper-Scissors principle, … Continue reading
Posted in Ideas
11 Comments