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Category Archives: Live progress
Greek localization underway
Decided to take a small detour from major Alpha 13 features (separate post on that matter is coming later). New localization is being added into the game (credits to Absinthe for translations): Game font used on buttons and big captions … Continue reading
Posted in Artwork, Live progress
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New food mechanics
In the old system, units would eat everything they can in the order it is available in the Tavern till they get to 90% satiety. This had several drawbacks: It would look odd to see units consume both Ale and … Continue reading
Posted in Live progress
1 Comment
In-house animations for every home!
Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are – chill, laid-back experience where players can enjoy building their towns and interact with others towns … Continue reading
Posted in How things work, Live progress, News, Tools
2 Comments
How does one fix AI starvation?
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to that. Let’s look into what it takes to … Continue reading
Posted in How things work, Live progress, Tools
5 Comments
HUD redesign – work in progress
So I’ve been working on the Knights Province HUD redesign lately. It is a two-fold endeavor – design and programming. Here’s how it goes: Some terminology first – typically, HUD is a short for the Heads-Up Display – GUI elements … Continue reading
Posted in Live progress
15 Comments
Players list
Alpha 11 release is coming soon and I’m not adding any big changes to the game to not cause any new bugs. I’m getting less and less crashreports, which is a good sign of version becoming stable. To keep myself … Continue reading
Posted in Live progress, Sidenotes
4 Comments
Let’s have some fences!
Fences have been long on the game’s todo list. Being a really neat feature described by a single word, it comes with a lot of problems to solve. How does one approaches a feature like that? First the “wants” had … Continue reading
Posted in Live progress
7 Comments
Cinematic controls
Cinematic controls are being added to the Knights Province. These are commands that allow to block the player input, do the fade out to black, move the camera and change its setup, fade in from black at new location and … Continue reading
Posted in Live progress, News
2 Comments
New things in recent Alpha 11 wip builds
Alpha 11 is still in works, but I wanted to share a couple of new interesting things about it. Firstly, there is a new map made by Klassix that takes advantage of new game features and dynamic script commands. Namely … Continue reading
Posted in Live progress, News, Sidenotes
2 Comments
More player choice comes to missions in Alpha 11
A long ago requested feature from mapmakers and player is to have a choice in missions. It is coming to Knights Province Alpha 11. With this new feature missions can ask player in a convenient way to make some choice. … Continue reading
Posted in How things work, Live progress, News
8 Comments