Category Archives: Live progress

New unit training mechanics for Alpha 8

I’ve almost rigged new unit training mechanics in Knights Province this weekend! Cottages will generate new unit type over time called, (for lack of better title) – Blank. Training citizen in School costs 1 Blank unit (no gold required yet?). … Continue reading

Posted in Ideas, Live progress | 24 Comments

New map terrain

Finally decided to implement default terrain selection in new map menu. Table on the right will show all available terrain surfaces. There are 2 issues remaining to solve: Menu does not have terrain textures loaded, so there’s nothing to show … Continue reading

Posted in Live progress | 5 Comments

Whats new with Knights Province?

It has been 2 months since last progress report. Hopefully new post will come up much sooner than in April =) Most importantly – development goes on! I’m still finding time every few days to work on the game, write … Continue reading

Posted in Live progress | 4 Comments

Improved undo/redo menu

Undo/Redo menu got its own mini-form now, so now you can see what undo steps are available and what did they include, also you can see redo steps in the same way:

Posted in Live progress, Screenshots | 5 Comments

Lasso tools for MapEd

Knights Province needs more content, including more maps. Mapmaking takes a lot of time which is spent on repetitive tasks. Mountains, forests, stone fields and such. There is a new tool now for these tasks – lasso selection with an … Continue reading

Posted in Live progress, Screenshots | Leave a comment

Stockpiles

Serfs will collect wares from Stockpiles in Alpha 8:

Posted in Live progress, Screenshots, Sidenotes | 5 Comments

Implementing stockpiles

Implementing stockpiles into the game:

Posted in Live progress, Screenshots, Sidenotes | 3 Comments

New perspective

Implementing house rotation and viewing game from new perspective:

Posted in Live progress, Screenshots, Sidenotes, Uncategorized | 10 Comments

Today’s improvements

Today was a productive day for small fixups: Lots of renaming and refactoring in code Fixed falling tree sound played behind fog of war Added dev button to save running game into a mission (map + dat files) Made fog … Continue reading

Posted in Live progress | 7 Comments

r4186 – Interpolating animations and refactoring AI

Smoothed house and unit animations. Where they were sampled at 30fps and nearest frame was picked to render, now the render shows interpolation result between two frames (article will follow later). Did a lot of work on refactoring old code, … Continue reading

Posted in Live progress | 2 Comments