Category Archives: Live progress

Terrain textures

Past two weeks I have been experimenting with terrain textures for Alpha 7. I have a special tool to preview just one terrain tile – it makes experimenting and tweaking much simpler and faster. For example I have taken 4 … Continue reading

Posted in How things work, Live progress | 2 Comments

Warriors got icons

Spent today’s morning making missing icons for warriors: Citizen icons got tweaked a bit too. Shoulders got wider and pose became bit more self-confident.

Posted in Artwork, Live progress | 2 Comments

Experimenting with terrain

Been experimenting with new terrain types and transitions yesterday: Not sure if they will stay like so though. I plan to update terrain rendering in next versions (to add support for textures among other things).

Posted in Live progress | Leave a comment

Reorganized menus

Posted in Live progress, Video | 3 Comments

Two towns that AI has built

Here’s an example of how AIs build their towns: And here’s how winning AI town looks (note the minimap):

Posted in Live progress | 2 Comments

AI improvements

Been restoring AI functionality and improving it. Here’s results of 2 AIs skirmish:

Posted in Live progress | 4 Comments

Alpha 5.2

Thanks everyone for crashreports! Two big bugs fixed and now Alpha 5.2 is out: P.S. Still trying to isolate and fix “Exception in script: ‘Integer overflow’ in procedure ‘CHECKVICTORY’” exception happening in mission script..

Posted in Downloads, Live progress | 10 Comments

Player colors

Support for player colors on units has been added: This and many other changes are to come in Alpha 5, which hopefully gets released in a week or so.

Posted in Live progress, Sidenotes | 2 Comments

Two new things

Two new things to show for today’s progress: Oak trees and edge-of-the-map. Oak trees I like more (although they are gonna change in the future, with proper texturing and such). Map edge is certainly to get much prettier too.

Posted in Live progress, Sidenotes | 2 Comments

Live Progress #45 – Need campaigns

I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week: Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers: … Continue reading

Posted in Live progress | 5 Comments