Follow Us!
Donate
Search the site
-
Recent Posts
Recent Comments
- Burken on Wagon wheels animation turning out rather nice
- Krom on F.A.Q.
- Paolo on Downloads
- Stuart on F.A.Q.
- autumn rain on Knights Province Alpha 13 starts its wip journey!
Category Archives: Live progress
Terrain textures
Past two weeks I have been experimenting with terrain textures for Alpha 7. I have a special tool to preview just one terrain tile – it makes experimenting and tweaking much simpler and faster. For example I have taken 4 … Continue reading
Posted in How things work, Live progress
2 Comments
Warriors got icons
Spent today’s morning making missing icons for warriors: Citizen icons got tweaked a bit too. Shoulders got wider and pose became bit more self-confident.
Posted in Artwork, Live progress
2 Comments
Experimenting with terrain
Been experimenting with new terrain types and transitions yesterday: Not sure if they will stay like so though. I plan to update terrain rendering in next versions (to add support for textures among other things).
Posted in Live progress
Leave a comment
Two towns that AI has built
Here’s an example of how AIs build their towns: And here’s how winning AI town looks (note the minimap):
Posted in Live progress
2 Comments
AI improvements
Been restoring AI functionality and improving it. Here’s results of 2 AIs skirmish:
Posted in Live progress
4 Comments
Alpha 5.2
Thanks everyone for crashreports! Two big bugs fixed and now Alpha 5.2 is out: P.S. Still trying to isolate and fix “Exception in script: ‘Integer overflow’ in procedure ‘CHECKVICTORY’” exception happening in mission script..
Posted in Downloads, Live progress
10 Comments
Player colors
Support for player colors on units has been added: This and many other changes are to come in Alpha 5, which hopefully gets released in a week or so.
Posted in Live progress, Sidenotes
2 Comments
Two new things
Two new things to show for today’s progress: Oak trees and edge-of-the-map. Oak trees I like more (although they are gonna change in the future, with proper texturing and such). Map edge is certainly to get much prettier too.
Posted in Live progress, Sidenotes
2 Comments
Live Progress #45 – Need campaigns
I figure the game needs a short campaign to tie up existing test missions together. Been working on that in past week: Planning to make the second mission dedicated to resources mining. And here’s a little guarded bonus for explorers: … Continue reading
Posted in Live progress
5 Comments