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Category Archives: Live progress
Live Progress #43 – Misc
Taking a break from Caster, did a playtest and found and fixed a bunch of smaller issues: Stone/Iron/Gold decals will be shown on the minimap correctly now Stone roads will have more tints and become a bit darker Group direction … Continue reading
Posted in Live progress
2 Comments
Live Progress #42 – Caster and enums
Caster issues continue to occur, but also grows the list of fixed ones. When before Caster was tested 100% in a staged environment, now it is 50/50 between staged and actual game. Some of the issues are: Agent needs to … Continue reading
Posted in Live progress
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Live Progress #41 – Caster report
Good news – work continues! Over the weekend I have successfully corrected the problem with two or more agents going for the same target and getting stuck, because no one had a clear priority over others. I have tried two … Continue reading
Posted in Live progress
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Alpha 2.01 in works
List of upcoming bugfixes: Made FOW updates to game logic more frequent Range-check error when woodcutter is going to cut a tree near the maps edge Replays and savegames do not load AI would crash on attempt to train soldiers … Continue reading
Posted in Live progress
2 Comments
Yet another Alpha 1 update
Alpha 1 receives yet another update. The biggest change (apart from many bugfixes) is temp display of unit types icons: Once again larger portion of changes is dedicated to bugfixes. Here’s the list: + Units are not visible along right/bottom … Continue reading
Posted in Downloads, Live progress, News
23 Comments
Live Progress #40 – Playtesting the Alpha
For a change I was playtesting the Knights Province Alpha tonight. Here are some actual screens from the game:
Posted in Live progress
5 Comments
Live progress #39 – Smoothing
Uploading new video with progress report over the past 2 weeks:
Posted in Live progress, Video
3 Comments
2001 Commits
Small anniversary for the Knights Province repository – 2001 commits! Took me less than 2 years to make, which is quite fast. 2001 commit is nothing spectacular though: Updated test map goals (bring 5 cider and 5 fish to the … Continue reading
Posted in Live progress, Sidenotes, Uncategorized
3 Comments
Live progress #38 – Catching up with LP
“Live Progress” posts were meant to come out every 1-2 weeks. Progress is slower these weeks because of real-life changes I’m going through, so now I’m trying to catch up with the schedule. To the facts! I’ve been refactoring menus … Continue reading
Posted in Live progress
14 Comments