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- autumn rain on Knights Province Alpha 13 starts its wip journey!
Category Archives: Live progress
Tavern wip
I did not show you the Tavern art yet, right?
Posted in Artwork, Live progress
6 Comments
Live Progress #29 – Recast Navigation lib is mostly ported, yay!
Majority of Recast Navigation code has been finally ported to Delphi. Now I can switch back to more NG-related things. Plan is to make a test tool that will load NG map and try to build a Recast NavMesh on … Continue reading
Posted in Live progress, Sidenotes, Tools
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Porting Recast Navigation to Delphi, wip
This thing is monstrous! Luckily it’s simple and does not use any advanced data structures or C++ trickery. State of the ported code: NavMesh building works (will probably replace it with our implementation anyway, cos it’s rigged well with the … Continue reading
Posted in Live progress, Sidenotes
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Pathfinding and unit interaction
Pathfinding and unit interaction (PUI) is a subsystem in the game responsible for most of the unit movements and interactions.
Posted in How things work, Live progress
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Making House more data-driven
Today’s houses got more data-driven. Now it’s XML that governs which units can be trained in School/Fort/Barracks. Neat when you want to rebalance it 🙂
Posted in Live progress, Sidenotes
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Sidenote on wares
Spent this weekend coding the new wares handling for the houses. Now all the houses (except Market) store their wares in the same manner. This allows to experiment with Store/Barrcks/Camp/Fort wares set much more easily then before, without need to … Continue reading
Posted in Live progress, Sidenotes
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1k Anniversary addon
There’s one item I forgot to include into the “1k anniversary” post. I did not made it to the previous post date, but now, a day later, it is ready.
Posted in Live progress
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1k Anniversary
NextGame was born around a year ago. It’s time to summarize a little.
Posted in Live progress, Sidenotes
2 Comments
Painting stones
Been doing Sawmill textures this whole week by evenings and I must say – painting textures is my new passion 🙂
Posted in Artwork, Live progress
3 Comments
Painting textures is a hard work
Spent around 8 hours drawing these painted wood planks for the sawmill roof (or some other roof if we change it to be thatched).
Posted in Artwork, Live progress
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