Category Archives: Live progress

Tavern wip

I did not show you the Tavern art yet, right?

Posted in Artwork, Live progress | 6 Comments

Live Progress #29 – Recast Navigation lib is mostly ported, yay!

Majority of Recast Navigation code has been finally ported to Delphi. Now I can switch back to more NG-related things. Plan is to make a test tool that will load NG map and try to build a Recast NavMesh on … Continue reading

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Porting Recast Navigation to Delphi, wip

This thing is monstrous! Luckily it’s simple and does not use any advanced data structures or C++ trickery. State of the ported code: NavMesh building works (will probably replace it with our implementation anyway, cos it’s rigged well with the … Continue reading

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Pathfinding and unit interaction

Pathfinding and unit interaction (PUI) is a subsystem in the game responsible for most of the unit movements and interactions.

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Making House more data-driven

Today’s houses got more data-driven. Now it’s XML that governs which units can be trained in School/Fort/Barracks. Neat when you want to rebalance it 🙂

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Sidenote on wares

Spent this weekend coding the new wares handling for the houses. Now all the houses (except Market) store their wares in the same manner. This allows to experiment with Store/Barrcks/Camp/Fort wares set much more easily then before, without need to … Continue reading

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1k Anniversary addon

There’s one item I forgot to include into the “1k anniversary” post. I did not made it to the previous post date, but now, a day later, it is ready.

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1k Anniversary

NextGame was born around a year ago. It’s time to summarize a little.

Posted in Live progress, Sidenotes | 2 Comments

Painting stones

Been doing Sawmill textures this whole week by evenings and I must say – painting textures is my new passion 🙂  

Posted in Artwork, Live progress | 3 Comments

Painting textures is a hard work

Spent around 8 hours drawing these painted wood planks for the sawmill roof (or some other roof if we change it to be thatched).

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