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Category Archives: Screenshots
Adding bridges to the game
Following periodic requests, I’ve checked and revised the decals used to place bridges in Knights Province. Usually they have been faked with “Pier” decal, but it has one unfortunate property – it’s unwalkable. Not to mention gaps between boards don’t … Continue reading
Posted in Screenshots
2 Comments
Serf army gets more equipment
Had an inspiration for 3D modelling. Only a few ware models are missing now
Posted in Artwork, Screenshots, Sidenotes, Tools
2 Comments
Substance Designer purchase
Thanks to monthly support from my patrons on Patreon I was able to purchase Substance Designer! SD is a tool for procedural texture generation. Those nice shingles, wooden beams, plaster and whitewashed walls, grass and lava. Guess what, instead of … Continue reading
Posted in Artwork, How things work, Screenshots, Tools
4 Comments
Dungeon missions test
Today I got curious about what would it take to make some dungeon missions in the game. Here are the results:
Posted in Ideas, Screenshots
5 Comments
Fish count display
Some time ago I was reworking fishing mechanics. Biggest flaw that had to be fixed – unnatural fish depletion. Now fish slowly regenerates. To make it work, waterbodies had to be made to keep track of their fish reserves. One … Continue reading
Posted in How things work, Live progress, Screenshots
5 Comments
Working on Caster unit navigation
Been working on unit navigation for Alpha 10. It is still very hard and complicated, but progress makes me happy. Made some terrain collision outlines generation code tonight:
Posted in How things work, Screenshots
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Sneak preview from new map in Alpha 9
Took these screens while playing challenge map in Alpha 9 – you have to survive against incoming enemy hordes, where each new wave is stronger than previous one. I’ve managed to last for ~40min: P.S. You can try out Alpha … Continue reading
Posted in Screenshots, Sidenotes
4 Comments
Faking horses
Alpha 8 is mostly ready. I’d guess it will take another week or two before it’s released. Now I’m looking into making some final touches to it. For example until there are proper designs and models for mounted units – … Continue reading
Posted in Live progress, Screenshots
17 Comments