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Category Archives: Screenshots
House notifications icons
After watching second part of Knights Province play (https://www.youtube.com/watch?v=33tjOSoJfNQ) I’ve decided to look into house notifications. As of Alpha 7.1, they indicate when a house if missing a worker, or a connecting road (these are 2 very popular situations for … Continue reading
Posted in Ideas, Live progress, Screenshots
10 Comments
Wip on pop-up messages
Working on adding pop-up messages. Much needed in Town Toturial 🙂 Early screenshot:
Posted in Live progress, Screenshots, Sidenotes
6 Comments
Selective terrain painting
Implemented another “must-have” feature in Map Editor: painting of terrain surfaces into allowed areas (ground, water, mountains). The screen shows how Sand brush was applied to “ground-only” area – notice how water and mountains remained intact, while terrain surface changed.
Posted in Live progress, Screenshots, Sidenotes
3 Comments
Another bunch of work
Fixed another couple of bugs revealed during automated testing. Been redoing flat buttons: They are still far from perfect. Next step will be to change grey menu backgrounds into something stone/leather/plaster-like. Probably darker shade. Changed new Map Editor terrains selection … Continue reading
Posted in Live progress, Screenshots, Sidenotes
3 Comments
Improved undo/redo menu
Undo/Redo menu got its own mini-form now, so now you can see what undo steps are available and what did they include, also you can see redo steps in the same way:
Posted in Live progress, Screenshots
5 Comments
Lasso tools for MapEd
Knights Province needs more content, including more maps. Mapmaking takes a lot of time which is spent on repetitive tasks. Mountains, forests, stone fields and such. There is a new tool now for these tasks – lasso selection with an … Continue reading
Posted in Live progress, Screenshots
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Stockpiles
Serfs will collect wares from Stockpiles in Alpha 8:
Posted in Live progress, Screenshots, Sidenotes
5 Comments
Implementing stockpiles
Implementing stockpiles into the game:
Posted in Live progress, Screenshots, Sidenotes
3 Comments
New perspective
Implementing house rotation and viewing game from new perspective:
Posted in Live progress, Screenshots, Sidenotes, Uncategorized
10 Comments
Reworking fighting mechanics
This week I was working on new fighting mechanics for Knights Province. I want fights to be a little less random. Hence units will have a lot of hitpoints and proper damage range. Should these numbers show to a player? … Continue reading
Posted in Ideas, Live progress, Screenshots
21 Comments