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Category Archives: Sidenotes
Alpha 9 wip versions
I’m still working on wrapping up features/bugfixes for Alpha 9. Last big feature that needs to be done before Alpha 9 release – AI troop management between defence/offence positions. It’s proven to be one of the greater AI flaw so … Continue reading
Posted in Sidenotes
2 Comments
Sneak preview from new map in Alpha 9
Took these screens while playing challenge map in Alpha 9 – you have to survive against incoming enemy hordes, where each new wave is stronger than previous one. I’ve managed to last for ~40min: P.S. You can try out Alpha … Continue reading
Posted in Screenshots, Sidenotes
4 Comments
Discord server for the Knights Province
I’ve been asked about making a Discord server for the Knights Province. So here it is: https://discord.gg/tqDCZzx Feel free to come in and say Hi!
Posted in News, Sidenotes
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No SKU?
Suddenly all site links got broken and started leading to an empty page with lone “No SKU!” text. I was afraid site got hacked. An hour of troubleshooting lead to the solution – Just go to Settings-Permalinks and hit “Save … Continue reading
Posted in Sidenotes
2 Comments
Fixing Delphi project compilation time
TL;DR: When compilation time goes out of hand – prune “uses” sections. Over the time the game`s EXE compilation time grew longer and longer. Today it clocked at 70sec! Of course codebase has also increased (~350kLoc now), but still it … Continue reading
Posted in How things work, Sidenotes
1 Comment
Alpha 9 plans
I’m planning following major features for Alpha 9: aggressive animals (e.g. boars, wolves, bears) early army to fight those animals (e.g. militia hireable from School) warriors morale to prevent rushes (e.g. militia in enemy town is weakened by a factor … Continue reading
Posted in Ideas, News, Sidenotes
22 Comments
Bugfixing Alpha 8
It has been almost 2 weeks since Alpha 8 release. There are many bugreports and suggestions – thank you for that! Bugfixing goes on. I’m also using a nice little tool called Runner, which runs the game without display (e.g. … Continue reading
Posted in Live progress, Sidenotes
2 Comments
A dozen of ways to loose a unit
I’ve been categorizing and refactoring unit deaths in the game. Made this comment block in the code. Might be interesting for you to see it too: // Killing of a unit is done in 4 big steps // 1. KillUnit … Continue reading
Posted in How things work, Sidenotes
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Terrain Triggers – another feature into Alpha 8
There’s one more feature I want to include into Alpha 8 – terrain triggers. Terrain triggers are special zones placed in MapEd, that trigger dynamic script events when a unit enters into the zone. This is very helpfull for story … Continue reading
Posted in Ideas, Live progress, Sidenotes
13 Comments
All notifications together
Made these notifications and updated the games’ code to show them in appropriate situations:
Posted in Live progress, Sidenotes
5 Comments