Category Archives: Sidenotes

Neat OOP magic

When something comes out too complicated and does not work as it should, being riddled with entangled cross-references – move it into a new class and break all the logic into smaller chunks .. and then magic happens – it … Continue reading

Posted in Sidenotes | 1 Comment

Player colors

Support for player colors on units has been added: This and many other changes are to come in Alpha 5, which hopefully gets released in a week or so.

Posted in Live progress, Sidenotes | 2 Comments

Two new things

Two new things to show for today’s progress: Oak trees and edge-of-the-map. Oak trees I like more (although they are gonna change in the future, with proper texturing and such). Map edge is certainly to get much prettier too.

Posted in Live progress, Sidenotes | 2 Comments

Guardians of treasures

When you want to put a treasure on the map, how do you plan to keep the guards fed?

Posted in Feedback, Sidenotes | 6 Comments

Rev 3000

Just have committed revision 3000 into Knighs Province SVN. Yay!

Posted in Sidenotes | Leave a comment

Continued planning on Control Points

The game needs something to lure players out of their towns into the wild

Posted in Ideas, Sidenotes | 10 Comments

Public wiki

Public wiki was set and is planned to store script commands and other lookup materials at https://github.com/Kromster80/knights_province/wiki You can also file Issues and requests at https://github.com/Kromster80/knights_province/issues

Posted in Sidenotes | Leave a comment

Animations sidenote

Asked to send me a rigged and animated character for a test. Came in in FBX format. Surprisingly it imported well into Lightwave and exported into Knights Province animation format without a glitch. The only downside is that the rig … Continue reading

Posted in Sidenotes | Leave a comment

Caster at the end of the day

  Today was one of the most productive days in a few weeks – Caster shows some good results for massive counts of agents:

Posted in Sidenotes | Leave a comment

Caster sidenote

Problem with agents pushed into unwalkable areas seems to be fixed – instead of trying to keep the on walkable, wrote a “push back to walkable” function. Now to the next problem – pathfinding! P.S. Navigation calls units – agents, … Continue reading

Posted in Sidenotes | Leave a comment