Category Archives: Sidenotes

Caster status update

Let’s see a bit about Caster navigation state: Whats right: Unit interaction (avoiding each other, pushing out, etc) Basic pathfinding Unpassable terrain outlines generation Avoiding unwalkable outlines Fixed a few bugs in Recast code rewritten for Caster A lot of … Continue reading

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New Caster Navigation looks promising

Reimplementing the algorithm with critical thinking over every procedure seems to be working well. Agents already avoid and push each other out of the way. And the best part – I know why they do so now. A little sneak … Continue reading

Posted in How things work, Sidenotes | 1 Comment

Heads up on progress

RecastNavigation port did not work out as well as I expected. Area costs do not always work, agents get stuck, paths are sub-optimal. Now working on writing my own Caster Navigation (see the anagram 😉 ) following Recast steps with … Continue reading

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Alpha 3.02 – 3.08

Just a small fog of war update. Trying to fix the units/houses/minimap missing on a small group of players. Update: Alpha 3.07+ should be ending the fog of war issues now.

Posted in Downloads, Sidenotes | 17 Comments

2001 Commits

Small anniversary for the Knights Province repository – 2001 commits! Took me less than 2 years to make, which is quite fast. 2001 commit is nothing spectacular though: Updated test map goals (bring 5 cider and 5 fish to the … Continue reading

Posted in Live progress, Sidenotes, Uncategorized | 3 Comments

How many languages there will be when Knights Province is finished?

This has been asked several times now and the answer is a bit too lengthy for the FAQ page (though I can link from it). So let’s unroll that question! Firstly, “finished” is a vague term when it comes to … Continue reading

Posted in Sidenotes | 7 Comments

FAQ expansion

Thanks Anon for asking, I have expanded the FAQ page with more questions and answers! What kind of license this project will have, will it be open-source? What systems do you plan to release KP on? When is it going … Continue reading

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Contributing

There is a new page on the site – Contributing. It explains what needs to be done before contributing to the project and lists kinds of contributions that the Knights Province needs.

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Tweaking Recast Navigation

Recast Navigation is working better and better. It’s still far from being a replacement to our old and trustworthy Tiled, but major porting and rigging problems seem to be resolved now. What remains are inherent RN issues, one of which … Continue reading

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Sidenote sketch

Did this sketch while explaining over Google Hangouts to Jery how in-game cursor areas work:  

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