Category Archives: Sidenotes

Fooling around

Was fooling around the other weekend and over-painted this jolly Baker:

Posted in Artwork, Sidenotes | 5 Comments

Cleaning up

Having hard time concentrating on a complex problem of navigation, so my mind starts to wander around getting up to speed to deal with that by doing minor bits and pieces. Right now – cleaning up the code: removing unused … Continue reading

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Backstage

For the last 2 months I’m completely occupied with RecastNavigation – porting and bugfixing, with addition of rigging now, which goes slowly .. very slowly. On the brighter side – here’s a little glimpse of whats going on behind the scenes (aka … Continue reading

Posted in Artwork, Sidenotes | 9 Comments

Live Progress #29 – Recast Navigation lib is mostly ported, yay!

Majority of Recast Navigation code has been finally ported to Delphi. Now I can switch back to more NG-related things. Plan is to make a test tool that will load NG map and try to build a Recast NavMesh on … Continue reading

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Porting Recast Navigation to Delphi, wip

This thing is monstrous! Luckily it’s simple and does not use any advanced data structures or C++ trickery. State of the ported code: NavMesh building works (will probably replace it with our implementation anyway, cos it’s rigged well with the … Continue reading

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Making House more data-driven

Today’s houses got more data-driven. Now it’s XML that governs which units can be trained in School/Fort/Barracks. Neat when you want to rebalance it 🙂

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Sidenote on wares

Spent this weekend coding the new wares handling for the houses. Now all the houses (except Market) store their wares in the same manner. This allows to experiment with Store/Barrcks/Camp/Fort wares set much more easily then before, without need to … Continue reading

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1k Anniversary

NextGame was born around a year ago. It’s time to summarize a little.

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Praise to automatization tools!

Search files by mask and contents with Agent Ransack Open 326 text files in Notepad++ at once Replace tool working on all opened files Save all Commit!

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Live progress #28 – CiderMaker house sketch and apple orchard

Here is something new, green and tasty 🙂 For in-game screen and details, proceed inside ..

Posted in Live progress, Sidenotes | 2 Comments