Category Archives: Sidenotes

Live progress #27 – Woodcutter and Sawmill update

Woodcutters cabin got improved. There’s new roof and some tree plants on the back. Sawmill scale updated to better fit the units scale.

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Signs of life

I’ve been busy with many things in NG, ones that are not easy to describe without writing a big post, which I’m lazy to do, because that distracts from coding xD So anyways, follows just a sidenote pic: I’m not … Continue reading

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Unit animations

Unit animations receiving an overhaul. According to new rendering engine, everything should change from fixed-step to floating-step.

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Small anniversary

It’s been 500th commit into NG repository right this moment 🙂

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Neat thing about modern Delphi

We have a custom type – TKMPoint. That type is basically a pair of values X and Y. In older days when we wanted to add two points together (for example defense position and unit position within the group) we … Continue reading

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Neat advantage of 3D

3D models have many advantages over 2D sprites, (and drawbacks too), but when it comes to little details, 3D has a neat one – we can change how a unit model looks and that change is propagated throughout the game … Continue reading

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