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Category Archives: Sidenotes
Live progress #27 – Woodcutter and Sawmill update
Woodcutters cabin got improved. There’s new roof and some tree plants on the back. Sawmill scale updated to better fit the units scale.
Posted in Live progress, Sidenotes
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Signs of life
I’ve been busy with many things in NG, ones that are not easy to describe without writing a big post, which I’m lazy to do, because that distracts from coding xD So anyways, follows just a sidenote pic: I’m not … Continue reading
Unit animations
Unit animations receiving an overhaul. According to new rendering engine, everything should change from fixed-step to floating-step.
Posted in Sidenotes
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Small anniversary
It’s been 500th commit into NG repository right this moment 🙂
Posted in Sidenotes
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Neat thing about modern Delphi
We have a custom type – TKMPoint. That type is basically a pair of values X and Y. In older days when we wanted to add two points together (for example defense position and unit position within the group) we … Continue reading
Posted in Sidenotes
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Neat advantage of 3D
3D models have many advantages over 2D sprites, (and drawbacks too), but when it comes to little details, 3D has a neat one – we can change how a unit model looks and that change is propagated throughout the game … Continue reading
Posted in Early plans, Sidenotes
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