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Category Archives: Tools
In-house animations for every home!
Animations are super important in Knights Province. The game is meant to be playable in different styles, but one of the bigger focuses are – chill, laid-back experience where players can enjoy building their towns and interact with others towns … Continue reading
Posted in How things work, Live progress, News, Tools
2 Comments
New Knights Province server
As shown in a previous blog post, KP development suite has a great automation tool – Runner / Stadium which can crunch simulations of hundreds of games with AI players in a matter of hours. Such automation is good not … Continue reading
Posted in Hardware, Tools
2 Comments
How does one fix AI starvation?
Knights Province AI opponents in Skirmish have a known occasional issue of not producing enough food for their servants, resulting in citizen starvation and early collapse of their town economy due to that. Let’s look into what it takes to … Continue reading
Posted in How things work, Live progress, Tools
5 Comments
Serf army gets more equipment
Had an inspiration for 3D modelling. Only a few ware models are missing now
Posted in Artwork, Screenshots, Sidenotes, Tools
2 Comments
Substance Designer purchase
Thanks to monthly support from my patrons on Patreon I was able to purchase Substance Designer! SD is a tool for procedural texture generation. Those nice shingles, wooden beams, plaster and whitewashed walls, grass and lava. Guess what, instead of … Continue reading
Posted in Artwork, How things work, Screenshots, Tools
4 Comments
Where does smoke go?
One of the features I’m working on for Alpha 10 is particle effects. Those include smoke, dust, fire, mist and others. Here are some early particle tests from dev tools: Faced difficulties included writing a shader for billboard particles (so … Continue reading
Posted in Live progress, Tools
6 Comments
Performance charts
Rigged those fancy-looking performance charts today. Each section is part of the total frame render time. As you can see, example frame gets rendered under 20ms (equals to ~50fps). Most of the time is spent in rendering of terrain and … Continue reading
Posted in Sidenotes, Tools
9 Comments
Live Progress #30 – Working on houses
Been working on houses for the past few days. Modelling, texturing and previewing. This is Fishermans house model I’m refactoring now, optimizing polycount, covering holes and fixing proportions. Now house area can be set from GUI, with handy chechboxes. P.S. … Continue reading
Posted in Live progress, Tools
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Live Progress #29 – Recast Navigation lib is mostly ported, yay!
Majority of Recast Navigation code has been finally ported to Delphi. Now I can switch back to more NG-related things. Plan is to make a test tool that will load NG map and try to build a Recast NavMesh on … Continue reading
Posted in Live progress, Sidenotes, Tools
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Live progress #26 – Font Generator tool
Font generator tool has been upgraded to work with font presets and effects.
Posted in Live progress, Tools
2 Comments