Category Archives: Uncategorized

Working on new terrain highlights for the Map Editor

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Alpha 11.1 update

Following initial release, here’s a minor update with several fixes and improvements: Fixed bug with hotkeys assignment when Ctrl key was pressed and released before assigning a key with another Ctrl key Ported the rest of FXAA 3.11 implementation (better … Continue reading

Posted in Downloads, News, Uncategorized | 4 Comments

Copying animations between units

Last week started with a thought – “Copying skinning and animations from unit to unit should be trivial, right?” Let’s see, but first – some intro: Disposition All games need to store their assets (models, textures, sfx, etc.). For most … Continue reading

Posted in Uncategorized | 2 Comments

Happy New Year 2018 everyone! :-)

Posted in Uncategorized | 6 Comments

New perspective

Implementing house rotation and viewing game from new perspective:

Posted in Live progress, Screenshots, Sidenotes, Uncategorized | 10 Comments

2001 Commits

Small anniversary for the Knights Province repository – 2001 commits! Took me less than 2 years to make, which is quite fast. 2001 commit is nothing spectacular though: Updated test map goals (bring 5 cider and 5 fish to the … Continue reading

Posted in Live progress, Sidenotes, Uncategorized | 3 Comments