Alpha 7 is finally ready!
It took a long time, but the list of improvements is also long:
- Improved Win/Defeat graphics
- Reworked terrain to allow for textures
- 21 new terrain textures
- Terrain surfaces painting with weights in MapEd
- Improved and reworked some house models (Stonecutters, Sawmill)
- Improved water reflections
- More temp house models (not final)
- Performance charts show CPU and GPU usage
- Autosave interval now can be changed from settings
- More placeholder sounds (not final)
- Automated game installer
- Allowed to build towers within 10 tiles from houses without need for a road (not final)
- Packed all data files into a single resource file
- Reworked fighting mechanics to be less random (not final)
- Show unit hitpoints and damage in GUI (not final)
- Allow to select and see basic info about enemies houses/units and animals
- Placeholder houses now have player flags too
- Added separate “neutral” player in MapEd for animals
- Made animations smooth on high frame rates by adding interpolation between frames
- Tweaked wares production rates
- Improved how AI selects houses to build
- Fixed how AI plans and stocks defence lines
- Added developers function to save a game into a mission script
- Units thoughts are visible at any zoom level now
- New campaign map “Bad Neighbours”
- Indicate when house has no connecting road to be built or has no worker assigned
This is still Alpha, there are likely a lot of bugs, flaws, incomplete things, broken mechanics and such.
Build has been updated to r4320 (crashreporting was missing)
Download links:
[Download not found]
or
Knights Province Alpha 7 (7z package)