Last week was low on progress.
What has been done:
- I have finally overhauled tiles morphing algorithm into something that is not hacky. The old method was relying on many assumptions about tiles and heights, that were not always true. I even had to resort to Math.StackExchange QA site, solution came while formulating the question (question)
- Jery has been working on fixing the undo/redo in MapEditor, fixing a few other bugs along the way.
Now hopefully I will have move on to more interesting areas 🙂